Heads up that the browser version was running the old jam version of the game and I didn't realize it. I changed the browser version to the 1.0 Update so it should be fixed now, but will still recommend folks to download the 1.0 version and run it on your computer. Apologies for the issues! 

Here is a map of the game! I thought this was visible in the screenshots, but when the in-browser option is enabled, the screenshots are hidden. The beginning of the game is the orange box and the final boss is the purple box. Arrows indicate which directions you can move in while in those rooms. Hopefully this helps with moving around. 

*NSFW content ahead!*

*This game contains explicit sex scenes, sexual situations, a lot of very bad sexual puns, and just sex in general. There is also: transformation, domination, oral/anal, M/M, spanking, growth, slight tentacle stuff, and much more. 

Final version for the jam is up! Play through a dungeon where the more pent up you are the more exciting (and lewd!) the encounters get. 

3 playable characters all with different endings for the game!

  • Wolf
  • Kobold
  • Fox


When the game starts you will need to click on the left-hand panel that says "play in-browser" to start the game. There is also a link to the source text if anyone is interested in working with Inform 7 and wants to see how I programmed the game. 


This is a game built in Inform 7, which is a text-adventure game engine. You'll need to type in some commands to move around and interact with things in the game. some handy commands are:

i = inventory

west, east, north, south = moving in that direction

stats=display current fighting prowess

save/load=will save or load your game to your browser's memory

restart=will start the game over

attack=attack something. One of the primary way to interact with something

take - to take something. The other primary way to interact with something

If you're stuck try taking or attacking something in the room.

examine=look at something more closely

look=print room description again

seizethehorny=command that allows you to seize the horny in a situation and experience a different outcome during a battle. You need at least 10 horny to activate it. If you seize the horny when you have 20 horny you'll enter Lustful Libido Drive and the outcome of the battle will be even better. It's advised to seize the horny before you attack an enemy!

Since this has been a point of confusion for some players, you only need 3 keys total to enter the final boss's door. And to do so you must attack the door. 

Update1.0 includes some door fixes that were pointed out that had the potential to break the game. 

Thank you to everyone for all the feedback so far!



StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 3.9 out of 5 stars
(16 total ratings)
AuthorSmutWritingDragon
GenreInteractive Fiction, Adventure
Tagsinform7, Text based
Average sessionAbout a half-hour
LanguagesEnglish

Download

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Click download now to get access to the following files:

SeizeTheHorny_Demo1.0.zip 858 kB
SeizeTheHorny_JAMENTRY.zip 1.3 MB
SeizeTheHorny_JAMENTRY_download.zip 1.3 MB
SeizeTheHorny_Update1.0_download.zip 1.4 MB

Development log

Comments

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i cant run the game,, I try to open the play file but it just says loading and nothing else

how do i use inventory items

The items in your inventory are automatically accounted for when you interact with certain scenes. This means if you're carrying something and it can be used in a particular scene, your character will automatically use it and the text you're given will change as a result. 

(+1)

this was my first text adventure game
didn't think I would enjoy a game where you gotta type your actions but this is great

(+1)

Thank you very much! I'm glad you enjoyed it. I had a lot of fun writing it. 

(+1)

After getting the path to cross the slime pit,, I can't seem to actually CROSS it, as the path does not become something interactive. Loved the rest of the game, though!

I just played through that room again and realized what I did. In the beginning paragraph's room description I said there were exits to the east and south but didn't specify that the east one was the way across the bridge. That could have been described clearer for sure. Glad you enjoyed the rest of it though!

(+1)

When playing in browser load is not a recognised command.


>load
That's not a verb I recognise.
 
>"load"
That's not a verb I recognise.

Load isn't recognized under any context I can find. I tried third-party interpreters and the packaged browser one, running in a dedicated browser, and hitting launch -- none support load.

(+2)

Current bugs I am aware of and am trying to fix asap: 

going south in the room titled " first room" has the potential to break the game. 

The Room of Armour lists south as a viable exit when it leads to nothing. 

(+1)

These issues should now be resolved!

I've been having problems asking Salinda for the potion key. ASK and TALK don't seem to do much. 

OH! Okay. Spoilers: keys are a little interchangable. 

(+2)

yeah you just need 3 of any key to get past the final door. Hope you got to the end and thanks for playing!

(+1)

ah that's my bad! Yeah most of the actions that can be performed on characters are either take, examine, or attack. I didn't program in a talk or ask command. Sorry for the confusion!